Hi, 👋 I'm Aaron, a solo game developer and engineer based in Austin.
I make games at Apptivus. My latest, Impaler, is a retro arena shooter built on a custom C / OpenGL engine. It shipped on Steam, GOG, and Humble Bundle in 2022. A new game is in development.
My background includes game development at Scopely and Oculus, a chapter as CTO of LeaseLock, and a degree in computer engineering from UIUC. I've run several Kickstarter campaigns including a staff pick.
On this blog I write about graphics, engine development, and the practical side of making indie games.